Tuesday, March 28, 2023

OOPs Concepts in Java

Object-Oriented Programming (OOP) is a programming paradigm that focuses on creating objects that contain both data and behavior. Java is an object-oriented programming language that follows the principles of OOP. In this article, we will discuss the OOPs Concepts in Java.


OOPs Concepts in Java



OOPs Concepts in Java

What is Object-Oriented Programming?

Object-oriented programming is a programming paradigm that focuses on building software systems using objects that interact with each other. An object is an instance of a class that contains data and methods. A class is a blueprint that defines the data and methods that an object can have.

OOP enables the development of software systems that are modular, reusable, and maintainable. It achieves this by encapsulating data and methods into objects and defining relationships between objects. OOP also enables code reuse, where the same code can be used in multiple parts of the system. It improves the overall quality of the system and reduces the time and cost of development.

Key Advantages of OOPs Concepts in Java

Modularity:

OOP concepts enable modular programming, where the system is broken down into small, independent modules. Each module can be designed, developed, tested, and maintained separately. It improves the overall quality of the system and reduces the time and cost of development.

Reusability:

OOP concepts enable code reuse, where the same code can be used in multiple parts of the system. It reduces the amount of code that needs to be written, tested, and maintained. It also improves the consistency and reliability of the system.

Scalability:

OOP concepts enable scalable programming, where the system can be easily extended or modified. It allows the system to grow and adapt to changing requirements without affecting the existing code. It also improves the maintainability and flexibility of the system.


Key Concepts of Object-Oriented Programming:

  1. Object & Class
  2. Inheritance
  3. Polymorphism
  4. Abstraction
  5. Encapsulation
Key Concepts of Object-Oriented Programming



1. Classes & Objects

In Java, everything is an object. An object is an instance of a class. A class is a blueprint or template for creating objects. It contains data fields and methods that define the behavior of the objects. For example, a class named "Person" might have data fields such as name, age, and address, and methods such as "setAge()" and "getAddress()". To create an object of the Person class, we use the "new" keyword followed by the class name:


Person john = new Person();

2. Inheritance

Inheritance is a mechanism in which one class inherits the properties and methods of another class. The class that is being inherited from is called the superclass, and the class that is inheriting is called the subclass. In Java, inheritance is implemented using the "extends" keyword. 

For example, suppose we have a class called "Vehicle" with a method called "move()". We can create a subclass called "Car" that inherits from the Vehicle class and adds its own method called "start()":


class Vehicle
public void move()
System.out.println("Vehicle is moving"); 
class Car extends Vehicle
public void start()
System.out.println("Car is starting"); 
}

3. Polymorphism

Polymorphism is the ability of an object to take on many forms. In Java, polymorphism is achieved through method overriding and method overloading. Method overriding is when a subclass provides its own implementation of a method that is already defined in its superclass. Method overloading is when a class has multiple methods with the same name but different parameters.


class Shape
public void draw()
System.out.println("Drawing a shape");
class Circle extends Shape
public void draw()
 System.out.println("Drawing a circle"); 
class Square extends Shape {
public void draw() {
System.out.println("Drawing a square");
}

4. Encapsulation

Encapsulation is the concept of hiding implementation details and exposing only the necessary information to the outside world. In Java, encapsulation is achieved using access modifiers such as public, private, and protected. Public members are accessible from any class, private members are only accessible within the same class, and protected members are accessible within the same package and subclasses. For example, a capsule, it is wrapped with different medicines.


class BankAccount {
private double balance; 
public void deposit(double amount)
balance += amount;
public void withdraw(double amount)
if (balance >= amount) { 
balance -= amount;
} else
System.out.println("Insufficient funds"); 
} public double getBalance()
return balance; 
}

5. Abstraction

Hiding internal details and showing functionality is known as abstraction. For example phone call, we don't know the internal processing.

In Java, we use abstract class and interface to achieve abstraction.

for practicing above codes online go there .


Conclusion

Java is a powerful object-oriented programming language that provides a rich set of features for creating complex and robust applications. Understanding the basic concepts of OOP is essential for writing effective Java code. By using classes and objects, inheritance, polymorphism, and encapsulation, Java developers can create well-structured and maintainable code that can be easily reused and extended.

You Know?

1.What are the OOPS concepts in Java?

  1. Object & Class
  2. Inheritance
  3. Polymorphism
  4. Abstraction
  5. Encapsulation
These OOP concepts in Java are the foundation for creating complex and efficient software systems.

2.What is OOPs ?

OOPs stand for Object-Oriented Programming.

3.What is object-oriented paradigm?

The Object-Oriented Paradigm is a programming paradigm based on the concept of objects. It is a way of organizing and developing software systems that emphasizes the use of objects and their interactions to create complex systems.

4.What is an object?

Object is a real-world entity that has a set of properties or attributes and performs certain actions or behaviors. An object can be a physical entity such as a car or a person, or it can be an abstract entity such as an account or a transaction.

5.What is Class?

Class is a blueprint or a template for creating objects. It defines a set of properties or attributes and behaviors or methods that the objects of that class will possess.


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